AI Insights · Timothy · January 2022
Top 5 Cannabis Games on iOS in Finland Q4 2021
In Q4 2021, the top Cannabis games on iOS in Finland saw varied performance in weekly revenue, downloads, and active users. Here’s a detailed look at the trends.
Throughout the fourth quarter of 2021, the top five cannabis-themed games on the iOS platform in Finland showcased diverse trends in terms of weekly revenue, downloads, and active user engagement. Here’s a closer look at the performance of each game based on Sensor Tower data.
Bud Farm: Idle Tycoon Game from LDRLY experienced fluctuations in weekly revenue, with notable peaks reaching $213 in mid-November and $206 in late October. Weekly downloads saw a modest peak of 23 in mid-October, but overall showed a decline towards the end of the quarter. Active users started at 46 in late September and gradually decreased to 29 by the end of December.
Hempire - Weed Growing Game by LBC Studios Inc. had a consistent weekly revenue, maintaining around $50 towards the end of December. Weekly downloads increased significantly from 1 at the start of October to 59 in mid-December. The game also saw a substantial rise in active users, starting from 47 in late September and reaching 117 by the end of December.
Wiz Khalifa's Weed Farm by Metamoki Inc. demonstrated steady weekly revenue, peaking at $57 in mid-December. Downloads peaked at 54 in late December, following a steady increase throughout the quarter. Active users fluctuated but remained strong, peaking at 166 in mid-November before settling at 128 by the end of December.
Weed Firm 2: Back To College by Ludum LLC showed sporadic weekly revenue, with notable peaks of $75 in early December and $68 in late December. Downloads were inconsistent, with a peak of 30 in mid-November. Active users saw a decline from 36 in late September to 11 by the end of December.
Cheech and Chong Bud Farm by LDRLY had lower performance metrics, with weekly revenue peaking at $47 in mid-November. Downloads were minimal, with only a few instances of activity in mid-November. Active user data was not available.
These insights underline the varied performance and engagement trends of cannabis-themed games in Finland’s iOS market during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.